Thursday, 21 May 2015

Games Design Work done so far

Some of my work Iv'e done for Year one of Games Design

Need to import images and talk about them

A Collection of Artist's that inspire me

These are Artists I have found from past and present projects I defiantly think you should check them out because they're awesome!


  • James Bama
http://centerofthewest.org/explore/western-art/research/james-bama/
  • Frank Miller

  • Frank Frazetta
  • Simon Bisley
  • Pascal Blanché
  • David Melvin
  • Mark Anthony Jacobson
  • Dylan Cole
  • Luis Pablo
  • Jamie Mouse Lopez
  • Scott Wills
  • PAUL LASAINE
  • Mauricio Abril
Images of work coming soon)

Concept thumbs

Today I found out 2 key skills to use when your stuck when coming up with a concept peice.
1 just focus on color and form don't have a plan just draw for about 20 mins adding more and more detail till the minutes are up.
2 I learned if your struggling with coming up with a perspective shot use a actual photo and draw your image on top, I would use a black and white or greyscale photo just because it helps define values.

Targets for the future

These are some of my own skills that I need to improve on. Some of the targets I need to achieve as followed:


Things I am good at

  • Coming up with initial concepts and ideas. I feel like I can come up with an idea on the spot I even have moments when I have an idea in the middle of the night I get up and document it.
  • Presentation skills - how I present my work. I feel I have learned how to present my work in a more professional manner.


Things I need to Improve on

  • Planning, I will make a series of mood boards, inspiration boards and silhouette thumbnails and mind-maps. I will also annotate my work as I go.
  • Timing, I will learn how to establish a plan of work to limit time constraints, I will take desired breaks as to not 
  • establishing lighting in a scene. I will look up tutorials on the web on learning about lighting and I will participate in a series of experiments improving and mastering this skills.
  • drawing skills, I will draw something or doodle daily, looking at tutorials and inspiration to keep me in a positive mood.

Field Trip! ( Art Gallery visits)

This is a post for all the museums I have visited with pictures!

The Hancock museum


The Outsiders gallery Lazarides

Funny enough we went here after being at the Baltic, i actually had a lot more inspiration taken from the gallery than the Baltic. These are a lot of images that inspired me. I like the tribal stickers on this silver fire extinguisher, The colours in the piece beside it are very vivid and aluring. The major source of inspiration is this emergency box when from at a glance you can see it had a gun in it, this gave me the idea to have this as an easter egg in my game. I like how this artist has done their own.









The Sage -The Felt Mistress

I got the chance to visit the sage, this was a real treat because It was my first time going, I remember seeing the miraculous structure before but never getting the chance to go in it. I was so excited, this is also how I started to get to know my peers and become more social. The weather was awesome and the character themselves were well worth the trip.These are a bunch of images from the artist called the felt mistress. I like and feel that they have inspired me. They were funny creative and unique.































Hatton Gallery- Newcastle university

I took photos at the Hatton and really the only thing that stood out to me is the Shadow Startra or as I like to call it The wall within you.




















The Laing Art Gallery


The Baltic Museum

Although I hav been to the baltic before I didn't get much inspiration from the exibushens quite the contrary I actually was inspired by the coloured glass windows and the never-ending mirror at the top and bottom of the staircase. I liked this photo of these cups because I gave me inspiration to make my character Silly cup into an actually 3d sculpture. As for the Staircase mirrors I gave me inspiration to maybe tile my room with mirrors to make it look infinitely bigger. As I said before I liked the sundays illuminating the painted glass, very abstract.







Wednesday, 20 May 2015

Course Reflection

Start of course
Work Iv'e done so far (The good and bad)

Concept art

What I learned
I learned how to develop an idea, using means of inspiration boards, mind-maps, initial sketches, silhouettes and thumbnails. I enjoyed learning these skills because I can use this now known knowledge to further develop an idea in a professional industry standard.

I learned about Silhouettes and thumbnails, which I find a super useful when coming up with a concept for either a character, vehicle, prop and environment. I found out that professionals use this technique and for that reason I am glad I had the time to grasp this skill.

I learned how to make my own custom brushes, using Photoshop, to help perfect the overall design of my concept piece. My tutor Tony taught me how to make a brush out of a simple image of a cloud. I think this is great for painting skies and giving an environment a smoke or foggy effect. He also showed me how to make a brush out of a simple squiggle. I now use this technique in producing my own concept pieces.



Sequential imaging
I found this module very helpful in enhancing my knowledge of storyboards. I learned a new technique which I have been using to get more accurate drawings of shape and detail.
This technique consists of importing an image into Photoshop, decreasing it's opacity just enough  and using a new layer to sketch over the top getting the overall shape and values.

Digital Skills - Prop Design
At the start of this module I was ecstatic because I was finally going to learn the fundamentals of 3D modelling. In this module we were learning how to make a three dimensional prop for a game. With me able to come up with a cool idea,  most of the time, I decided instead of making your common weapon I would take a different approach. Inspired by the Diamond pickaxe from Minecraft that and a sci-fi pick which looked like it came from the game Borderlands. The only complaints I have to say about the project is was not having enough time to finish off my pick and give it a more realistic look and trying to decipher how to unwrap a 3D model. However I now know how to do so and for that I'm a pleased because that was one skill I wanted to learn.

Practice enrichment
This projects had it's ups and downs. From the start I loved learning how to do a 25 frame animation, I admit I went over the limit but It gave my animation life, probably because I watch a lot of animated cartoons and movies. I enjoyed this part of the module because it helped me come up with my own characters inspired by Transformers and beast Wars. I learned how to come up with a frame by frame animation. I believe I would have struggled without the use of my surface pro 3, however I could probably use a tablet in it's place.

I learned how to use a new software, and in my own opinion I I didn't like very well I feel like if I had more knowledge of the program I would like it and use it more but for now I'll stick with Cinema4D and 3Ds Max.

The module was all about coming up with a 3D model of a character

I liked this module because it helped me to come up with my Converterz (C) Adam Chapman 2014
From the start It was a little daunting.


Contextual studies
This has got to be by far my most stressful module, I have had experience writing essays before, however, by the time I started this I forgot how to do essays. I did not like this and although it is an academic project I felt like I didn't get anything out of it other than the stress. Unlike other topics where I greatly benefited.

Animation for games
From the start I had a set idea which in my case is a bad thing however I was glad I stuck with that one idea. I learned how to use reference images to capture motion. I also found out the many different techniques in an animation and came up with a pretty cool character, I guess you could say it was a persona of myself.

Work based learning
From the start I thought of coming up with a humanoid alien cat like girl but throughout development I changed her to be more anthropomorphic.
Personal professional development

Things I loved doing
Concept art, 3D modelling, Animation, Character Design, Environmental design, prop design.
I Enjoyed the Concept art, storyboarding and 3D modelling module because I feel I learned something new each day.

Thing I didn't like doing
Having a limited amount of time to finish each idea.
Having days where I had creative block and or sickness.


What I have learned

What I will do next / in the future
My plan is to continue college until I have a vast amount of knowledge. In the future I might work for some game companies doing either concept art for characters, prop design or 3D modelling and rigging. My big goal is to come up with a trustworthy team and make games as my own games company starting out small but ambitious!

What companies I could work for.
Ubisoft, Rockstar games, Square Enix, etc. I chose Ubisoft because they are the creators of Rayman I like the art style and animation styles. As for Rockstar games They created the GTA series, which I like because they combined both exploration, shooting and driving into one game. I would work for Square Enix because they do beyond realistic games.
Working for all of these companies will help me incorporate each of their styles and overall techniques to build my perfect game or games.

Strengths and Weaknesses.
During my time at collage my course has helped me gain many strengths but a few weakness

Strengths

  • Coming up with a clear idea
  • Using the fundamentals to start a project
  • Storyboarding
  • Complementary Colours
  • Visualising what I want from my project
  • Animation
  • Concept art
  • 3D Modelling
  • Software package skills
Stuff that's holding me back / Things I need to improve on
  • Timing - deadlines
  • Establishing lighting directions
  • Mud box overall program techniques
  • self belief
  • Not taking any breaks
  • Perfectionist