Character Design
In the character design we had to concept a character. I had many decisions as I like coming up with new characters all of the time. Especially friendly, scary or mysterious ones. After creating a couple of mind maps I decided to choose a character I had already came up with, as I wanted to further develop him to a more professional standard. I had options from choosing my Anthropomorphic character Erika Fox, Koah from my tribe the Teche-Koah. and others. I finally went with my first Original character Silly Cup.
In the character design we had to concept a character. I had many decisions as I like coming up with new characters all of the time. Especially friendly, scary or mysterious ones. After creating a couple of mind maps I decided to choose a character I had already came up with, as I wanted to further develop him to a more professional standard. I had options from choosing my Anthropomorphic character Erika Fox, Koah from my tribe the Teche-Koah. and others. I finally went with my first Original character Silly Cup.
I chose
this option after discussing my other options with my parents. before we
broke up for the holidays I we were given a piece of paper which told
me that I had to come up with a character, their backstory, a set of
development sheets including pose and expression.
at the
start of the module I told my character's backstory, presented my first
initial sketches of Silly Cup to both tutors but they couldn't relate
to him. learning some skills as the project progressed, I did some more
development on Silly Cup. I already came up with his character and his
origin, with the help of my parents. What made this project difficult
was after getting that kind of feedback from the tutors I couldn't work
my mind was blank and I felt very depressed.
Pushing on I decided I did too much work to let it all go away for nothing. I already came up with a bunch of new characters however I wanted to make a professional character model sheet of Silly Cup.
Another
thing that was giving me a harder time to complete was coming up with a
convincing backstory this was because at the time I was already
fleshing out 3 different characters from different styles. Erkia Fox,
Arthur Brushwell etc. I wanted to show the tutors I had more than one
idea to fall back upon. However If I chose to develop any of my other
characters it would have taken me twice as much time as it did to flesh
out their appearance, movement and personality.
I
used a new workflow when It came to creating my characters development
sheets and final model sheet. I now use this workflow in my current
projects. I would draw out my initial idea on a piece of A4 paper using a
soft HB then using my Light Pad I would trace over the top adding my
own style.
Upon drawing with a soft pencil I found out
the Scanner didn't pick up all of the line work so I used a harder HB.
Although the the scanner picked up the line work I was not happy with
the results. Finally redrawing the same images about 3-4 times I used a
un-branded hand writing pen which gave me the professional look I
wanted. I called this stage the Clean up as I was refining the the
sketch for scanning.
I used Photoshop to color my sketches in and used Illustrator as a final line work fix.
Overall The project started slow was depressing at first but I persevered and came up with a professional outcome which I am happy for. I also now have the known knowledge to flesh out some of my other character or come up with complete new ones!
Possibly a way that could help me is to come up with 4 ideas create short backstories and choose one character to develop.
I thought I would further develop my
Environment Design
What did you do?
For this module I produced a final level design sheet along with supporting development. I did some further research into games that had a similar style and game play to which I wanted to achieve.
How do you feel it went?
From the start the module went OK I created a series of concepts in which I chose one to further develop into my final piece. However like My Character design module It felt very short. I felt like I had started to rush my work to get it in. A feeling no one wants to have if I don't say so myself. Because of the quick deadline I felt like I didn't do my very best, however I stuck in and got through it.
what went well and what went not so well?
oddly enough the research went well. I felt like I could have done more however that's because I am passionate about this game concept. If allocated more time I would have done a A2 Level design sheet showing both a Mario inspired level design platform along with Ray man Origins imaginary world.
The Timing felt short maybe it was me not prioritizing my tasks correctly but I felt rushed doing everything. In my opinion I feel like it's not my best work, however in the future I will revisit this module in my own time and recreate the world of Cup Craft.
what skills did you learn? from your experience?
These are the skills I learned in this module
How will you plan to develop from this point?
What did you do?
For this module I produced a final level design sheet along with supporting development. I did some further research into games that had a similar style and game play to which I wanted to achieve.
How do you feel it went?
From the start the module went OK I created a series of concepts in which I chose one to further develop into my final piece. However like My Character design module It felt very short. I felt like I had started to rush my work to get it in. A feeling no one wants to have if I don't say so myself. Because of the quick deadline I felt like I didn't do my very best, however I stuck in and got through it.
what went well and what went not so well?
oddly enough the research went well. I felt like I could have done more however that's because I am passionate about this game concept. If allocated more time I would have done a A2 Level design sheet showing both a Mario inspired level design platform along with Ray man Origins imaginary world.
The Timing felt short maybe it was me not prioritizing my tasks correctly but I felt rushed doing everything. In my opinion I feel like it's not my best work, however in the future I will revisit this module in my own time and recreate the world of Cup Craft.
what skills did you learn? from your experience?
These are the skills I learned in this module
- I learned how to make custom brushes using Photoshop.
- How to adapt a custom workflow and develop upon it
- I learned how to make a concise sheet of terrain assets.
How will you plan to develop from this point?
- Timing problems could be improved if I set myself my own deadline before the actual one.
- I feel that I need to quicken my research skills in order to get more practice work done. to do this I could look into tutorials or ask for advise from either my tutors, peers or parents.
- Although not shown within development I did create some custom stylized rock brushes I plan to use these to speed up my workflow when using revisiting this project in my own time.
Games Simulation
In this project produced a 3D, 2D Mixed game simulation. I learned about game engines and what they are used for in the industry. Continuing with the my unique cartoon style I created packs of assets for different biomes. This included different types of plants, animals and minerals. I came up with a traditional to digital workflow that works best for me.
To start with things did not go as well as I planned. This was due to my concept changing drastically throughout the module. I believe the reason for this was because at the time I had bought and downloaded a set of new games via the PC gaming platform Steam. However most of the games I was playing were relevant to my module as my game simulation concept was a survival based game.
I created a series of assets which I could either further develop or use as actual development artwork for my game. I could add this to my portfolio showing I have knowledge of creating game assets.
What went bad was having my original concept changed so much it didn't feel like my own idea anymore. I was trying to think outside of the box. I knew that most of my peers were all doing 3D, however I did not want to do 3D in my mind I wanted things to be simple, I thought logically doing a 2D side scroller would be just the ticket. However early in the project i too wanted to have a crack at building a 3D level. I believe I did this because I didn't feel confident about using the new software at the time. That and the games I have been playing warped my original concept.
Skills I learned are as following
I plan to improve by doing the following.In this project produced a 3D, 2D Mixed game simulation. I learned about game engines and what they are used for in the industry. Continuing with the my unique cartoon style I created packs of assets for different biomes. This included different types of plants, animals and minerals. I came up with a traditional to digital workflow that works best for me.
To start with things did not go as well as I planned. This was due to my concept changing drastically throughout the module. I believe the reason for this was because at the time I had bought and downloaded a set of new games via the PC gaming platform Steam. However most of the games I was playing were relevant to my module as my game simulation concept was a survival based game.
I created a series of assets which I could either further develop or use as actual development artwork for my game. I could add this to my portfolio showing I have knowledge of creating game assets.
What went bad was having my original concept changed so much it didn't feel like my own idea anymore. I was trying to think outside of the box. I knew that most of my peers were all doing 3D, however I did not want to do 3D in my mind I wanted things to be simple, I thought logically doing a 2D side scroller would be just the ticket. However early in the project i too wanted to have a crack at building a 3D level. I believe I did this because I didn't feel confident about using the new software at the time. That and the games I have been playing warped my original concept.
Skills I learned are as following
- learning how to navigate around a new software's interface
- Coming up with my own workflow
- Learning how to make sure that I measure each 3D object to Unreal Engines Units.
- How to come up with modular Design
- Learning how to use a new node coding / programming language.
- Decision making - learning to choose and discard anything that would be too time consuming and or difficult to produce at my current skills level.
- Creating a Seamless texture
- learning how to unwrap both simple and complex objects
- look at tutorials regarding UDK 4's interface (Unreal Engine 4)
- Continue to develop my workflows to get the job done quicker by breaking the tasks down into easier manageable chunks.
- Instead of using sliders I will input numbers of 2,5 and 10s
- I will look at more tutorials regarding UDK4s Node based scripting language.
- I will either do an even number of concepts and then pick one to further develop getting feedback from both my tutors, peers and family members.
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